three.js R87



Lib Reader


Displays the contents of ShaderLib in three.js, including links to contextual references in ShaderChunks.


http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/

http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations

http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr_v2.pdf

http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html

https://drive.google.com/file/d/0BzvWIdpUpRx_d09ndGVjNVJzZjA/view

https://eheitzresearch.wordpress.com/415-2/

http://blog.selfshadow.com/sandbox/ltc.html

http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html

http://advances.realtimerendering.com/s2016/s2016_ltc_rnd.pdf

https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile

http://simonstechblog.blogspot.ca/2011/12/microfacet-brdf.html

http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html

https://www.shadertoy.com/view/MslGR8

https://gist.github.com/tschw/da10c43c467ce8afd0c4

http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html

http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html

To do

Sample custom shader

Limit frag level navigation to 'mesh' pages?

Indentation not robust in uniforms, could build them as ''chunk'' files first.

Surplus code tags, affects styles



9 Oct 2018

To version r97

Add folders per version


4 Jul 2018

To version r94

Update readme


18 Dec 2017

Make commented links live

Index for index.html

Add nav for frag level


17 Dec 2017

Fix redundant newlines


16 Dec 2017

Fix surplus code tags


12 Dec 2017

Fix points uniforms


12 Dec 2017

Recover missing lights uniforms and add rough indents

Some uniforms formatting

Add links to title


11 Dec 2017

Read from dev branch and push



Source