uniforms: UniformsUtils.merge( [
t2D: { value: null },
}
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4( position, 1.0 );
gl_Position.z = 1.0;
}
uniform sampler2D t2D;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( t2D, vUv );
}