three.js R97


background.uniforms

uniforms: UniformsUtils.merge( [
		t2D: { value: null },
	}
		

background_vert.glsl

varying vec2 vUv;

void main() {

	vUv = uv;

	gl_Position = vec4( position, 1.0 );
	gl_Position.z = 1.0;

}

background_frag.glsl

uniform sampler2D t2D;

varying vec2 vUv;

void main() {

	gl_FragColor = texture2D( t2D, vUv );

}

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